using System.Linq;

namespace Core.Features
{
    using System;
    using Base;
    using Contracts.Enums;
    using Contracts.Interfaces;
    using Resources;

    
    public sealed class EnergyDrainerOptimal<T>: FeatureBase<object>
    {
        public EnergyDrainerOptimal(){}

        public EnergyDrainerOptimal(T value) 
            : base(value){ }
        /// <summary>
        /// Obtains the feature name
        /// </summary>
        public override string Name
        {
            get { return "Optimal range"; }
        }
        /// <summary>
        /// Obtains the feature group
        /// </summary>
        public override FeatureGroupsEnum FeatureGroup{ get { return FeatureGroupsEnum.General; } }
        /// <summary>
        /// Obtains the feature type
        /// </summary>
        public override FeaturesEnum FeatureType { get { return FeaturesEnum.EnergyDrainerOptimal; } }
        /// <summary>
        /// Obtains or defines the feature unit
        /// </summary>
        public override string Unit { get { return Traduction.label_unit_meters; } }

        public override void SetModifiedValue(IAgent agent, IRobot robot)
        {
            if (robot == null || agent == null) return;

            // Bonuses from extensions
            double extensionBonus = agent.Extensions.SumModifiersValues(FeatureTypesEnum.Module, this.FeatureType);

            // Bonuses from robot
            double robotBonus = robot.Modifiers.SumModifiersValues(agent.Extensions, FeatureTypesEnum.Module, this.FeatureType);

            double temp = (double)Value * (1 + (extensionBonus)) * (1 + (robotBonus));

            // bonus from range extenders
            temp = robot.Modules.Aggregate(
                temp,
                (current, mod) => current * (1 + Math.Abs(mod.Value)),
                FeatureTypesEnum.Module,
                this.FeatureType,
                ModuleGroupsEnum.RangeExtenders);


            ModifiedValue = IsRounded
                ? Math.Round(temp, 0, MidpointRounding.AwayFromZero)
                : Math.Round(temp, 0);
        }
    }
}